Slaves in Iaquaban

Given the already low wages of most workers around Iaquaban’s major cities and the fact that slaves still need a water and food ration, if a smaller one than a free worker doing the same task, the cost of a slave can range from anywhere between nearly free to a hundred or more Tenbits. This usually depends on race, skill, and general fitness. For example; an especially attractive Elf courtesan, or a Mul built like a Kank will fetch high prices even if they lack any special training. A scrawny Human or only half tamed Halfling might be killed as not worth the water before ever reaching auction.

In general a slave’s starting cost is 1 Tenbit (or equivalent) with modifiers for various attributes:

Unlike usual D&D multiplication this works the same as multiplying anything else.

Race:

Certain races tend to have more value than others with Muls usually being at the top of the scale owing to their value as gladiators.

Human: x1
Dwarf: x1.5
Elf: x1.25
Half-elf: x1
Gnome: 1x
Halfling: 0.75x
Mul: x5
Half-Giant: x2

Attributes:

First determine which attributes are needed for a job. As an example a gladiator will need good physical attributes and a healthy dose of charisma to be worth anything, while a liter bearer will need only strength and constitution for his task.

Key Attributes:
6 and under: 0.25x
6-7: 0.5x
8-9: 0.75x
10-11: 1x
12-13: 2x
14-15: 3x
16-17: 5x
18-19: 8x
19-20: 15x
21 or greater: At least 25x

Secondary Attributes:
6 and under: 1x
6-7: 1x
8-9: 1x
10-11: 1x
12-13: 1.25x
14-15: 2x
16-17: 3x
18-19: 5x
19-20: 8x
21 or greater: At least 12x

Skills

A slaves skill can be determined in a few ways. The most common of which are BAB and ranks in useful skills. Especially useful feats must also be factored in.

BAB for a fighting slave:
+1 = 1x
+2 = 2x
+3 = 4x
+4 = 6x
+5 = 8x

BAB for all other slaves:
+1 = 1x
+2 = 0.8x

Slaves with fighting skill beyond this point that aren’t meant to fight are rare as most with such talent end up in the fighting pits regardless of other skills.

Skills:
4 and under: 1x
5: 1.25x
6: 1.5x
7: 2x
8: 3x
9: 5x
10: 7x
11 or greater: At least 10x

Feats:
x1.25 for each feat related to a slave’s role.

Example Slaves:

Dwarven Cart Puller: 5 Tenbits 8 Bits
Str: 14 – Dex: 10 – Con: 14 – Int: 8 – Wis: 8 – Cha: 6
BAB: +1
Skill: Perception 4 ranks
Feats: Endurance

Mul Gladiator Champion: 42 Kalaks 1 Talent 8 Tenbits 8 Bits
Str: 16 – Dex: 12 – Con: 14 – Int: 8 – Wis: 8 – Cha: 12
BAB: +3
Skill: Athletics 6, Preform (Combat) 6
Feats: Weapon Focus, Dodge

Slaves in Iaquaban

Iaquaban Norade